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Showing posts from June, 2009

James Paul Gee's 36 principls of learning from What Video Games Have to Teach Us about Learning and Literacy

In his book, What Video Games Have to Teach Us about Learning and Literacy , James Paul Gee identifies 36 principles of learning: Active, Critical Learning principle All aspects of the learning environment (including the ways in which the semiotic domain is designed and presented) are set up to encourage active and critical, not passive, learning. Design Principle Learning about and coming to appreciate design and design principles is core to the learning experience. Semiotic Principle Learning about and coming to appreciate interrelations within and across multiple sign systems (images, words, actions, symbols, artifacts, etc) as a complex system is core to the learning experience. Semiotic Domains Principle Learning involves mastering, at some level, semiotic domains, and being able to participate, at some level, in the affinity group or groups connected to them. Metalevel Thinking about Semiotic Domains Principle Learning involves active and cr

Learn it RIGHT the First Time

How important is it for students to learn things correctly the first time? Here's an answer that comes to us from a study reported in October 1910: Very early in the experimental work, it was noticed that if a learner got a point wrong in the first or any early repetition, the error consistently reappeared after future repetitions. In the early presentations, certain words, phrases or sentences would be given particular interpretations, and when the words came again in later readings, the first interpretation came again also. It seemed that the first meaning conveyed by the words would come as a matter of course in future readings and prevent any other interpretation. Since it was impossible to get more than about half of the facts at one reading, many erroneous meanings were usually conveyed by the word symbols in the first reading; these errors were on a low level of attention in later readings, the focus of attention being occupied with facts not gotten at all in the first readi