From Bunderson 2003, pp. 12-13 USER CENTERED DESIGN 1. Overall appeal. 2. Usability. The instrument will be easy to use, understandable, quick and efficient. 3. Perceived value to the target users, perceived positive consequences. CONTENT and CONSTRUCT evidence of validity 4. Content coverage and appropriateness. 5. Substantive processes -- The important but typically invisible mental processes used by those whom we would wish to score as more successful on an instrument, or affective attributes of persons such as their beliefs, attitudes, and values. It is only through theories of the cognitive, linguistic, affective or perhaps psychomotor processes that we can design appropriate questions or performance tasks to get at different degrees of these usually invisible processes. 6. Structure of the constructs. The starting number of questions or tasks is expected to collapse into a smaller number of separate unidimensional measurement scales. The scales we design should correspond with an...
A conceptual framework of learning on which domain-specific, individualized, theories of learning can be constructed.