If we return to our observation of the child, I think we will find that imagination is the prevailing organization, and in the man of genius also, whether poet or scientist, there is just this ability to make new, free associations. The wise teacher, then, will be a person who, instead of doling out objective truths with one hand and with the other receiving back from the pupil the same idea stamped with the pupil's brain trade mark, shall rather be an interesting personality, a psychical and moral object in the pupil's environment from which the pupil can enlarge his own subjective experience. He is not to dictate the conditions of learning, but be on hand to supply the ideas which will be food for the already interesting ideas of the child, or even to help the child find his own interesting ideas. He must serve as the model for the 'trying on,' as Dickens's dolls' dressmaker, Jenny Wren, would say, of halfsubjective, half-objective ideas; and he must be on hand to help in the organization from the loose structure of the imagination up through inductive reasoning to the compact form of deductive reasoning. (Boggs, 1907)
James Paul Gee's 36 principls of learning from What Video Games Have to Teach Us about Learning and Literacy
In his book, What Video Games Have to Teach Us about Learning and Literacy , James Paul Gee identifies 36 principles of learning: Active, Critical Learning principle All aspects of the learning environment (including the ways in which the semiotic domain is designed and presented) are set up to encourage active and critical, not passive, learning. Design Principle Learning about and coming to appreciate design and design principles is core to the learning experience. Semiotic Principle Learning about and coming to appreciate interrelations within and across multiple sign systems (images, words, actions, symbols, artifacts, etc) as a complex system is core to the learning experience. Semiotic Domains Principle Learning involves mastering, at some level, semiotic domains, and being able to participate, at some level, in the affinity group or groups connected to them. Metalevel Thinking about Semiotic Domains Principle Learning involves active and cr...
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