Skip to main content

Encyclopedia of Educational Technology

This is a great resource for instructional designers or anyone else interested in instructional design, learning, education and technology. It's published by San Diego State University, with general editor Bob Hoffman. From the site:

The Encyclopedia of Educational Technology (EET) is a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training. The primary audiences for the EET are students and novice to intermediate practitioners in these fields, who need a brief overview as a starting point to further research on specific topics. Authors are graduate students, professors, and others who contribute voluntarily. Articles are short and use multimedia to enrich learning rather than merely decorate the pages.

http://coe.sdsu.edu/eet/

Comments

Popular posts from this blog

James Paul Gee's 36 principls of learning from What Video Games Have to Teach Us about Learning and Literacy

In his book, What Video Games Have to Teach Us about Learning and Literacy , James Paul Gee identifies 36 principles of learning: Active, Critical Learning principle All aspects of the learning environment (including the ways in which the semiotic domain is designed and presented) are set up to encourage active and critical, not passive, learning. Design Principle Learning about and coming to appreciate design and design principles is core to the learning experience. Semiotic Principle Learning about and coming to appreciate interrelations within and across multiple sign systems (images, words, actions, symbols, artifacts, etc) as a complex system is core to the learning experience. Semiotic Domains Principle Learning involves mastering, at some level, semiotic domains, and being able to participate, at some level, in the affinity group or groups connected to them. Metalevel Thinking about Semiotic Domains Principle Learning involves active and cr...

Controversy over Instructional-design theory

"There has been some controversy over the useful breadth of instructional-design theory. Richard Snow is well known for his work on individual differences under the rubric of ATI, or aptitude-treatment interactions...ATI is a metatheory that in effect states that theories of instruction should prescribe methods (called treatments ) on the basis of student characteristics (called aptitudes ), because the effectiveness of those methods varies depending on student characteristics. Snow (1977) has stated that ATI (aptitude-treatment interaction) 'makes general theory impossible [p. 12]'---that instructional-design theories must be narrow and local to be of value. On the other hand, Scandura (1977) represented the view of many when he stated that instructional-design theories must be broad and comprehensive to be useful." (Reigeluth, 1983, p. 31-32) Reigeluth sias the different of opinion can be traced to a focus on management vs organizational strategies.